But I'm at an impasse on what I should learn first to accomplish my project. I don't think it will matter if it's a roguelike system anyway except for processing all enemy actions on the loaded map.įor things like custom menus, they are slightly more available for VX Ace but still hard to find for what I want to achieve. Performance wise, I feel like MV might be a better choice if it's going to be a huge game but I've read that VX Ace performs good too but it's just more CPU intensive. I will also be making the game at a 16:9 - 1920x1080 as an option so there will be really big maps. 48x48 is nice but not exactly necessary as I mainly just want really detailed systems. Graphically, I'm fine with 16x16 or 32x32. But it also has way less scripts than VX Ace and I've been finding hardly any methods to implement them for MV. MV has some really good features like bigger resolutions and bigger tiles and it's in javascript. I've been looking around for trying to find as many scripts as I can for specific mechanics since I don't know much about programming. I just got MV on sale but I also saw that VX ACE is on sale for $13 as well on humble bundle and ends in like 17 hours as of this post. This guy did something close what I wanted to achieve but mine would be more complex. It's going to have many spells with specific effects, unidentified item system, summoning / pet system, relationship system, crafting skills, a ton of different variables that influence stats, etc. My main goal is to create a really big & complex roguelike that functions like Elona+ / Mystery Dungeon.
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